Devlog 2


Welcome to the second Devlog. An update on the progress of the game. Currently a playtest is being made for you'll to experience the game and the first boss to feed me some feedback. Here's a sneak peak on the bosses movement.

There has been changes in the of getting ablities. When you kill an elemental being you'll absorb it's property, this also affects the slime shoots as they'll be imbue by the element. This will be used for puzzles and combat advantage. Though the element state is temporary. 

Here's the boss abilities you'll get throughout the game:

Ice sheild that would protect you from 3 hits and you'll know that it's broken when your heart returns to red and the bubble gone.


Here's the fire blast, a powerful AOE to help you in a jam.


Here's the revamped menu and map, showing how big the world is and what's the goal.



Now I've added emoji like speech buubles to show the emotions of the the slime.

Within this month or next month you'll have a playable demo to explore the movement, attacks and the combat to your hearts content.  As new monsters is created they'll be added to the demo and any new mechanics. Currently the plan is to set up the beast town and cosmetic mainly hats with no advantage for gameplay but it aims to make you explore the world more.

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